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Mass Effect 2

Mass Effect 2

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From: Electronic Arts
Category: Video Games

List Price: CDN$ 34.99
Buy New: CDN$ 24.12
as of 9/3/2010 16:54 MDT details
You Save: CDN$ 10.87 (31%)



New (9) Used (7) from CDN$ 21.00

Seller: rockybooks100
Rating: 5.0 out of 5 stars 13 reviews
Sales Rank: 113

Platform: Xbox 360
Genre: sci_fi_action_games
ESRB: Mature
Media: Video Game
Edition: Standard
Autographed: No
Memorabilia: No
Number Of Items: 1
Batteries Included: No
Operating System: Xbox 360
Shipping Weight (lbs): 0.4
Dimensions (in): 7.6 x 5.4 x 0.6

MPN: 014633159820
Model: 15982
UPC: 014633159820
EAN: 0014633159820
ASIN: B001TORSII

Publication Date: January 2010
Availability: Usually ships within 1 - 2 business days

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Amazon.ca Product Description
Mass Effect 2 is the sequel to BioWare's hit space-based role-playing game (RPG), Mass Effect. A single player adventure, Mass Effect 2 allows players to continue the adventures of the fully customizable series hero Commander Shepard, as you take on a whole new adventure and a new cast of supporting characters. Additional new features include the ability to import game save files from the original Mass Effect game to continue the adventure in an unbroken fashion, a new damage system, a new, more flexible dialogue game mechanic and more.

Mass Effect 2 game logo
Commander Shepard ambushing a mech in Mass Effect 2
The return of Commander Shepard.
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New characters from Mass Effect 2
A new cast of characters.
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The Turian Garrus Vakarian from Mass Effect 2
Along with familiar faces from the past.
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Mass Effect 2's new damage system illustrated as an enemy continues to pursue Shepard even with its legs are blown off
New damage and dialogue systems.
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Story
Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.

Gameplay
An space-based action RPG like its predecessor, gameplay in Mass Effect 2 revolves around the player's particular version of Commander Shepard and continuing development of this character as the game proceeds. As the game opens a variety of character classes are made available to the player, with talents, both exclusive and general, associated with each. With experience these talents are leveled up, resulting in the unlocking of related abilities and/or entirely new talents. The player has the ability to customize their Commander Shepard in a number of ways including physical appearance, gender, and certain aspects of their personal history, with the rub being that these choices can influence things like available missions, dialogue choices with non-player characters (NPCs), and character background.

Accompanying this main character are a number of preset supporting characters that the player can direct and develop relationships with, which again, will alter the outcome of the story. All the characters from the original game make an appearance in Mass Effect 2, but the immediate characters surrounding Commander Shepard are new. Additional new features that players can expect to experience include new alien races, a more realistic damage system, a new heavy weapons system allowing for maximum damage, a regenerative health system, a dramatic increase in the number of character animations available to Shepard, and updates to the dialogue mechanic used when conversing with NPCs.

Integration with the Original Mass Effect
Mass Effect 2 allows players of the original Mass Effect game to import save games to continue the story of their own Commander Shepard. In doing this, the decisions that were made in the first game will affect the events of the second game. In addition, characters from the first game will return as long as they were not killed off by the player in the first game. On the other hand, new players coming to the series for the first time in Mass Effect 2 will start a brand-new character, discover the events of the previous games a they progress and embark on a thrilling stand-alone adventure that does not require the previous game for play.

Key Features

  • Futuristic Weapons - Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
  • Elite Specialists - Recruit up to a dozen of the galaxy's most dangerous operatives to help you in your mission. Train and equip your team to survive insurmountable odds.
  • Explore the Galaxy - Scan planets to uncover unique secret missions in the Mass Effect universe.
  • Integration with Original Mass Effect - Players of the first Mass Effect can import save games to continue the story of their own Commander Shepard. New players will find a thrilling stand-alone adventure awaits them, a polished and action packed journey that surpasses the first game in nearly every possible way.
  • Intense Third-Person Combat - Increased intensity with precision shooter controls to let you control the action and overcome insurmountable odds.
  • New Damage System - New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops.
  • Character Customization - Choose a player class, customize your appearance, and tailor your own abilities and strengths. As you progress, so do Shepard’s abilities.
  • Improved Dialogue Mechanic - Improved NPC conversation system where Commander Shepard can take matters into your own hands – interrupting or using force to get the answer required.



Customer Reviews:
Showing reviews 1-5 of 13



5 out of 5 stars Massive Fun 2   August 29, 2010
Big Al (Southwest, USA)
INTRODUCTION
Mass Effect, by Electronic Arts (EA), sets the benchmark for third person role playing actions games. It is as close to a DVD movie as a video game can get, because, unlike most first person games, players can see and hear the player character as well as the non-player characters (NPCs). This movie-like quality greatly enhances the compelling story, which is the hallmark of the Mass Effect Trilogy.

THE PLOT
**Spoiler Alert**
This second episode of the Mass Effect Trilogy begins with the death (yes, DEATH) of Commander Shepard, in a fiery ambush of the Normandy, two years after he/she defeated the traitorous Saren Arterius in the battle of the Citadel. But, thank the goddess, he/she is later resurrected in Project Lazarus by the Illusive Man, leader of Cerberus, a shadowy and ruthless "human supremacist" organization, for the sole purpose of sending the legendary commander to investigate a new cataclysmic event in the Galaxy: entire human colonies have been vanishing without a trace, leaving behind empty buildings. To confront the threat, Shepard travels across the Galaxy to recruit up to a dozen of the most dangerous characters to his/her elite team, at locations including Illium, an asari colony, and Omega, a lawless mining station built on a hollowed out asteroid in the Terminus Systems, for a mission from which every member of the team, including Commander Shepard, may never return.
**End of Possible Spoilers**

THE CHARACTERS
Players who had completed Mass Effect 1 (ME1) can import a Save Game from the list of Character Saves into Mass Effect 2 (ME2). During the file transfer, they have the option of changing the class of Commander Shepard, for example, from adept to vanguard, as well as his/her physical characteristics. This is possible in the storyline on account of Project Lazarus--a very clever way of putting Shepard on reset. If Shepard was imported at a high level in ME1, players will be awarded with bonus squad points and research metals at the start. All the NPCs who were alive at the end of the ME1 are transferred. Furthermore, the story in ME2 unfolds in accordance with the decisions made by the players in ME1, for example, whether Shepard set the Rachni queen free in Noveria, whether he/she resolved the conflict with Wrex on Virmire peacefully, or whether he/she called in the human fleet to save the Council in the battle of the Citadel. The main story line, however, remains unchanged. For those who never play ME1, ME2 can be played stand-alone with new characters and certain pre-set assumptions on events in ME1. New characters in ME2 include Thane, a drell master assassin, Legion, a free-thinking geth, who is stalking Commander Shepard, and Subject Zero, a female human biotic gang and cult member, with head-to-toe tattoos. Other than the geth and the Reapers, new enemies emerge in ME2. They include the Collectors, a winged insect-like species who are suspected to be working for the Reapers, and Scions, which are grotesque experiments of the Reaper, as well as monstrous beings created by the Reapers out of other species they abducted.

THE GAME/COMBAT SYSTEM
The Artificial Intelligence (AI) and combat system have been vastly improved in ME2. Gone are those annoying texture pop-ups in ME1. So are those long elevator rides--they are replaced with loading screens. Battle scenes are more realistic: enemies are thrown against walls, limbs are blown off, and wounded fighters continue to fight by crawling on the ground. Players can hit the enemies where they place the reticles, like in a shooter. (This is not so in ME1, where hits are calculated based on the number of skill points assigned by the players to the characters.) Players can now issue attack orders to Shepard's squad mates by using the directional-pad of the controller (of the Xbox 360), and manually prompt Commander Shepard to duck behind covers. The limitless ammo is no more in ME2. It is replaced with removable "thermal clips". When a clip is spent, it must be ejected and replaced with a new one. Players are therefore advised to take note of the amount of thermo clips available during battles. Instead of only four weapon types as in ME1, there are nineteen in ME2. One of my gripes with ME1 was the lack of heavy hand-held weapons. In ME2, they are available to the soldier class player character (as well as Commander Shepard of all classes). These heavy weapons knock down multiple enemies in one gigantic blast. A sentinel class player character now dons an ablation tactical armor, which makes him/her very tough to kill. An engineer class player character can launch a drone to aid him/her in battle. An adept class player character can spawn micro-singularities around the enemies, annihilating them en masse. Tactical cloak, which renders a combatant invisible briefly, is available to an infiltrator class player character. A vanguard class player character can dash around the battlefield with a new biotic power--the "biotic charge", which propels him/her forward at tremendous speed and force, to attack or evade the enemies. There is no longer any class restriction in armor. Medi-gel, used in the ME1 to regenerate health, is replaced with auto-regeneration, although the players still need it to cast the Unity reviving power. (Note: auto-regeneration is also available in ME1, but only as an upgrade to the armors.)

THE DIALOGUE
The dialogue wheel in ME1 is the most innovative dialogue system in all the games I have ever played. When used probably, it delivers a continuous and seamless dialogue, and hence the movie-like quality of the game. In ME2, the dialogue wheel is further improved. A new "interrupt" system is introduced. When prompted by the players with the left or right trigger of the controller (of the Xbox 360), Commander Shepard can interrupt the dialogue with "heroic" or "hostile" action to get the answer he/she wants. Furthermore, instead of the previous static camera position in ME1, the camera moves around during conversations in ME2, adding further cinematic effect to the game.

THE CHOICES
Like in ME1, choices made by the players influence the outcome of the game in ME2. For example, in ME1, on the planet Virmire, Commander Shepard (and hence the players), was called upon to decide which of the two squad mates he/she would rescue; the one left behind was consumed in a subsequent nuclear blast. In the same manner, decisions of the players in ME2 throughout the game may eventually lead to the annihilation of the entire ground team in the final mission, including Commander Shepard, or the survival of every team member, or something in between. Players with a "dead" Shepard will not be able to import him/her into ME3. The same thing is true with a "dead" teammate. They can play ME3 with a generic Shepard, but not "their" Shepard. Furthermore, with Shepard killed, players can't return to the game world after the final mission and continue to play, for example, to complete a side quest, or to explore a new locale. They will have to start a new game or reload with a previous save-file and replay part of the game for a different outcome. This gives incentive to players to make sound decisions throughout the game, before heading into the final mission.

THE CERBERUS NETWORK
The Cerberus Network is a cleverly designed in-game portal through which players can access "Downloadable Contents (DLCs)" from EA. Players activate this network with a one-time access code, which is included in every new game purchase. Game renters and used game buyers will have to pay for the code. This arrangement is apparently a ploy by EA to combat the rental and used game market, which has been undermining retail sales of new games. Players who access the network will receive the first DLC pack on January 26, 2010, the date on which the game is released in North America. This first DLC introduces Zaeed, a rough and tumble mercenary who will join Shepard's elite team. A future DLC will introduce the Hammerhead, a hover tank to replace the much-maligned Mako in ME1. (Note: There is no driveable vehicle in the core game.) In addition, new missions and in-game items will be released to gamers by EA through this network.

CONCLUSION
ME2 comes with 2 discs. Players have to swap discs (twice per game) at some points. There are 90 voice actors playing 546 characters with over 30,000 lines of dialogue. New voice actors in ME2 include D.C. Douglas, Martin Sheen and Adam Baldwin. In conclusion, ME2 is a role-playing game with the look and feel of a shooter. It is a must-have game of the year.



5 out of 5 stars If only movies were this good.   June 29, 2010
Darren Brisson (Sudbury, Ontario Canada)
Mass Effect 2 is the sequel to what is becoming one of the best franchises in gaming. You'll be hard pressed to find a better reason to play your 360. From the beautiful graphics, top notch voice acting and a story that is one of the most original in years Mass Effect 2 shouldn't be missed. The only thing I can say is play of the original is almost required, seeing how that game is just as good that's hardly a bad thing.


5 out of 5 stars God I love this game   June 24, 2010
Ireview
If you haven't played Mass Effect, you're totally missing out on one of the best role-playing action games of this decade. For the dozens of hours of entertainment you get, DEFINITELY worth the 60 bucks you pay.


5 out of 5 stars Absolute Masterpiece   May 19, 2010
E. Lo (Vancouver, BC, Canada)
1 out of 1 found this review helpful

Absolutely a masterpiece of a game in terms of story. You don't need to play ME1 first but it is a lot better if you have played it before so you are better immersed into the story of ME2. The choices you made in ME1 (provided you have finished ME1) will come back in ME2.

ME2's story isn't as good as the ME1 but it could be building up for the final chapter in this masterful trilogy of a game (ME2 constantly reminds you to save your finished saved game for ME3)

AI's improved over ME1 and the micro-management of weapons is gone from ME1 (and it's a good thing).

Gameplay has improved drastically over ME1 as well, it's one of those gears of war cover based 3rd person. The cover based shooting aspect isn't as good as Gears of War but the ability of controls the powers of your 2 party members (you can pick from a bunch of them - each of them has different abilities) more than make up for it in terms of strategy. Shooting stuff up will only get you so far but with the right party members and the appropriate power selections, the harder enemy will go down quicker than just shooting them all the time.

Graphics on ME1 was quite good but this one absolutely blows that away. Amazing cinematics, amazing game play graphics (which is why I don't understand why Dragon's Age graphics was so bad - it's by the same company!!!)

Must play for xbox360 and rpg fans. If you like Gears of War type shooter games but with a waaaaaaaaaaaaaayyyyyy better depth and story, this is a must buy.



5 out of 5 stars My Favorite Game   April 27, 2010
Phillip Benson (Calgary, AB Canada)
0 out of 1 found this review helpful

I think this is the best game I have ever played. Great story, excellent playability. I don't think the game will be for everyone but if you like it, you like it a lot.

Showing reviews 1-5 of 13


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